The main thing is there appear to be "windows" on the screen, boxes that I can see the effect moving within, but a lot of the rest of the screen in static. It may be hard to see with just screenshots, but I can work on figuring out screen recording if that would help. The most obvious is the effects when a battle starts, which I've captured here. There are several visual glitches that I've seen in Chrono Cross when running in either Vulkan or opengl.
#Epsxe chrono cross crash driver
I'm running Retroarch 1.6.7 with Beetle-PSX 0.9.44.1 09d2a02 (from the Stable PPA) on Ubuntu 17.04 with a Nvidia Geforce GTX 970 driver version 375.66. Lastly, I would be remiss not to complain about the pointlessly large cast and the stupid accent generators I've played other games that make it worthwhile to recruit a large number of players (Suikoden pulls it off since recruiting party members enhances the player's castle and strengthens the player's army, while Valkyrie Profile's story focuses mostly on many vignettes about its individual playable characters), but Chrono Cross gives no real reward for gathering all the party members and most of them have zero reason to be playable (like Mojo and Poshul, two characters that can be recruited at the start of the game).I'm not sure if this is related to the FF7/FF8 swirl reported in Issue 199, or if this is the best place to file a bug report, but I hope this is helpful nonetheless. I don't think its story entirely does justice to the ambition themes that Masato Kato wanted to discuss, as the plot develops cracks as the game progresses and then it falls apart after Chronopolis. Anyway, I like most of Chrono Cross a lot, especially its music, gameplay, graphics and interesting themes. I could say that I like Chrono Cross less than Chrono Trigger, but me saying so is meaningless since Trigger is perhaps my favourite game (so Cross is not alone in that regard). I've been meaning to do a replay since I haven't touched the game in the last decade. I also fucking LOVE how it explains save points in-universe.
I think I benefited from spending years and years away from the game believing it was a piece of shit, so even though it goes back and puts what happened in CT under a darker lens, I really appreciated the perspective it gave the whole adventure. It's absolutely a darker game, but as someone who still considers CT one of his top 3 games of all time, I think Cross is 100% a worthy follow up in all regards. Upon playing it as a 20 year old? Well, quite frankly, I loved it. He also told me that it followed up on Schala's story, and as someone who always wanted to "save" her growing up, I couldn't believe that I spent years not playing the follow-up to CT that I actually wanted. When I was 20 and in college, one of my friends was going on about Cross and referenced a bit about how it takes place post CT etc, and I remember turning to him and side-eyeing him like "da fuck you talking about?" He went on to explain to me that Cross is 100% a sequel, and that it deals with a whole variety of interesting themes pertaining to time travel and the like. I ended up dropping the game out of disappointment, and years of people telling me that Cross wasn't worth playing kept me away from the game. I bought Cross when it first came out and was disappointed in the opening hours because I made the wrong conclusion of believing the game had nothing to do with Trigger whatsoever and just shared the Chrono bit of the name like a branding. There was a point in my late teens/early 20s when I legit played the game once a year every year.
I played Chrono Trigger when I was but a lad and it quickly became one of mu favorite games of all time.